Name: James Dean Vern

AKA: the Jersey Devil, J.D., Mr. Leeds
Classes/Levels: 2nd level Tough Mook, 2nd level Cop, 9th level Vigilante
Current Occupation: Outlaw, Fugitive, Wanted Criminal
Former Occupations: Prison Guard (and possibly Police Officer)
Marital Status: Unknown
Strength: 15/+2
Intelligence: 16/+3
Wisdom: 15/+2
Dexterity: 16/+3
Constitution: 18/+4
Charisma: 12/+1
Defense: 20
Hit Points: 143
Attack Bonus: +12/+7/+2
Fortitude Save: +12
Reflex Save: +4
Will Save: +4
Rep: +4
Skills: +6 Camouflage, +4 Hide Motive, +9 Sense Weakness, +5 Exploit, +4 Destroy Evidence, + 7 Balance, +4 Bluff, +8 Climb, +5 Concentration, +6 Craft (structural), +4 Demolitions, +3 Diplomacy, +7 Drive, +11 Escape Artist, +6 Gather Information, +5 Handle Animal, +8 Hide, +12 Intimidate, +5 Jump, +18 Knowledge (Arcane Lore), +9 Knowledge (Earth and Life Sciences), +8 Knowledge (Tactics), +5 Listen, +8 Move Silently, +6 Navigate, +6 Repair, +4 Search, +4 Sense Motive, +4 Spot, +13 Survival, +5 Swim, +3 Treat Injury, +6 Tumble
Feats: Simple Weapon Proficiency, Brawl, Personal Firearms Proficiency, Light Armor Proficiency, Defensive Martial Arts, Improved Initiative, Improved Brawl, Combat Reflexes, Point Blank Shot, Run, Power Attack, Quick Draw, Track, Heroic Surge, Endurance
Weaknesses: Code of Honor (to protect the Pine Barrens), Over Protective (the Pine Barrens), Weird, Sentimental, Dysfunctional Family Life
Talents: Remain Conscious, Identify Family Members, Ruthlessness, Gain Informant, Focused Anger, Righteous Fury, Consumed by Revenge
Respect: 1300
Bank: 500
Wealth Bonus: +2
General Appearance: J.D. has no specific "uniform", but he always seems to incorporate some kind of devil-related symbol in his clothing. He cares little for how he looks and is often mistakened for a homeless person or a derelict. J.D. has an identical twin brother named Samuel who is a New Jersey State Trooper. J.D. tries his best to hide his identity to protect his brother.

Other Abilities: J.D. can see and communicate with the ghosts of the dead that are cursed to remain in the Pine Barrens. He recently found a book that may hold the key to unlocking the supernatural forces trapped within the Pine Barrens.

Role-playing tips: Anyone that harms the Pine Barrens will become an immediate focus to J.D.'s rage. He greatly distrusts authority figures as he sees most of these individuals in cahoots with those who would hurt his precious Pines. J.D. has made deals with local biker gangs and other unsavory individuals to allow them sanctuary in the woods, but only if they do not hurt the Pine Barrens in some way. The local bikers have a grudging respect for him. J.D.'s allies include Father Breeze, a biker-turned-priest. J.D.'s enemies is a long list that includes the California Syndicate, Amazing Jerry, Peg Misery and virtually all members of New Jersey's law enforcement community. He is not adverse to causing significant property damage to effect an escape.

Weapon of Choice: The Truth 1d6 quarterstaff (equal to a club)

First Appearance: Jersey Devil #1

(official stats for Tony DiGerolamo's Complete Mafia for d20)

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